using UnityEngine;
using System.Collections;

public class Warrior : Personnage
{

    private Texture2D image;

    public Texture2D Image
    {
        get { return image; }
    }

    public Warrior(int id, string nom, int health,int shield, int ressource, Spells CurrentSpell, Texture2D image)
        : base(id, nom, health, shield, ressource, CurrentSpell)
    {
        this.image = image;
    }
}